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Hydromecha
The Cambrian Explosion and its consequences have been a disaster for the human race.

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This is a crosspost from my Substack Newsletter.


As always, there’s also a video edition of The Hydromecha Monthly for a quick rundown on the headlines:



The Waltz of False Life and Other Auditory Escapades


I got back to making music this past month and finished a new song called The Waltz of False Life. It was loosely inspired by a couple of songs from Galaktikon 2, one of my favorite albums, plus some other prog metal stuff.


Initially I made the song using the GZDoom soundfont so I could use it in ANTARCTICA, but then I started messing around with some other soundfonts I had laying around to make a less-compressed sounding version. I also went back to an older song I made, Catacomb March, and gave it the same treatment.




Lights, Camera, Scratchbuild!


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I now have the means to make better scratchbuilding videos using this new setup. This way I can actually show the creation process of builds instead of just showing stills like in the Plague Machine video. The camcorder is hooked up to a tablet so I can see what the camera’s seeing without having to take my eyes off of the table (which I shamelessly copied from Greig Johnson Making’s setup).


I’ve got ideas for another build that I’m hoping to get started this month. ETA uhhh idk maybe a month or two from now? We’ll see.


Here’s an incredibly early vaguely proof of concept sneak peak at what I’m building next:

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This is gonna be the mouth to a big robot scorpion sorta thing. I’m gonna use bread clips to make the Chelicerae (funky looking claw things scorpions have in their mouths).


Behold, The Cyberpenguin



This is a new monster I made for ANTARCTICA MUST FALL (Doom mod I’m working on). Right now it’s using some placeholder sprites but it’s functional in-game and has SFX. It attacks by ramming into the player at high speed, sending you flying backwards. It doesn’t deal a lot of damage, but its knockback can be pretty crazy.


At some point I gotta make a model and sprites for the Cyberpenguin like I did for the Snowdemon and Surprise Elemental.


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Here’s a closeup of the placeholder sprite. It’s a photobash of a penguin (duh), a snowmobile, a jet engine, and a snowplow train. Expect the final model to look something kinda like this.


Cubeguy Crouching Normals



Cubeguy’s crouching normals are finished along with some jumping-related animations (see the video edition for those). There are a whole lotta other animations I gotta finish (like the air normals) that I’m hoping to get cranked out in November.


Bugalo & Blender


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As is tradition, there’s a a new Bugalo page out. I wanted to include a funny panel with some funny perspective in this page so I used some Blender magic to make a reference. I set the focal length of the camera really low to get that super closeup look.


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The gif above shows the camera going from a more normal focal length to a much lower one while also moving closer to the model. The images below give you a better look at what’s going on. You can read Bugalo on the Hydro website by clicking here. If the new page isn't loading for you try clearing your browser's cache.


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That’s all for October. I’ll see you again next month with another newsletter.


Have a good one,

-Hydro


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