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Hydromecha

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Recent Movie Reviews

4 Movie Reviews

Pretty neat! What'd you use to make it? I'm guessing volumes were involved somewhere but I could also see some things maybe being 2d assets.

TheWeebl responds:

Done in Blender. No texture painting or images. All shaders and incredibly simple shapes.
There's a little After Effects for vignette, lens dirt and colour correction (Which probably could have been done in Blender too).

fuck yeah I love plastic robots

This is great! The art style reminds me a lot of the CDI cutscenes.

Recent Audio Reviews

1 Audio Review

Wow it really was a Ⓜ️ 🧀 CHEESE WORLD 🧀 🚩 ◀️ ⬇️ ▶️ ❤️ by Supa Dupa (heyopc and Droid) one of the albums of all time on Newgrounds dot com.

heyopc responds:

Cheese World

Recent Art Reviews

9 Art Reviews

Very cool stuff! The rim lighting on the worms is nice. Is that just using lights/materials or is there some other shader/post processing going on for that? I'm also curious how you made the carpet.

AVQ responds:

Thank you!! IIRC the rim light is just an area light behind them, though sometimes I do throw a fresnel on the shader or literally just paint lighting on in krita depending on the scene. That plus the heavy post processing with sharpening and everything makes it stand out extra. The carpet was just a plane with a hair particle emitter that I tweaked until it kinda had the look I wanted!

Very cool! Are the mountains behind a transparent 2d sky backdrop there?

Kamikaye responds:

No, they are in a haze volume for a bit of depth. But sky plane would be cheaper to calculate though.

Nice! What sort of shader/compositing setup did you use to get this look?

Coolfan23 responds:

used blender to model a skeleton low poly, then made a forest and some other stuff like grass and such, then pixelized it by changing the render ratio to really low and making sure the render used on linear or cubic (cant quite remember this step been a few months), then went to gimp and mucked about with hue and value until I got some fun colors and then used some blend modes to finalize some of it

I make a lot of different things

Stainless Steel

Office Space (1999)

I have a funny piece of paper

Abyssal Plains

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