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Hydromecha
The Cambrian Explosion and its consequences have been a disaster for the human race.

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June '24 Wrapup

Posted by Hydromecha - July 7th, 2024


This is a crosspost from Hydromecha.website


A lot of my time this past month was taken up by travel and putting together a new 3D printer/enclosure but I was able to get a little bit done across a bunch of projects. I’ve also updated the about page on the website with the statuses of my major projects alongside some more website buttons of fellow Neocities users.


Plague Machine


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Finally made some more progress on this scratchbuild. I still need to finish the terrain paste and I also want to try adding physical “rivets” to the thing using some small hemispheric beads. Previously I used an allen screwdriver to press some hexagonal divets into foam panels for bolts (see Kaiser Hedd Kannon) which are okay but don’t stand out all that well. It’ll be a grueling, tedious task to glue a crap ton of tiny beads all over this thing but it’ll definitely be worth it.


Jank Fighter

I should probably announce the name of that SECRET PROJECT I talked about last time. As written above, it’s called Jank Fighter, a 2D fighting game that’s super early in development so I won’t tell you too much about it. It’s a 4 button fighter (light/medium/heavy/special) being made in Godot. I’m working on the models/animations while a friend is in the gamedev mines.


Below are a couple of animations for Cubeguy, a playtesting character. Depending on how well he plays we might keep him in as a secret character. The first of the animations below is an old 5C (standing heavy) that I thought was trying to cram too much movement into too short a timeframe. It reads much more clearly when I scrub through it in the later part of the video. I do like the way the move looks so I’ll probably gonna recycle it into a super.



Next up is the new 5C. I’m a little iffy on the way the animation ends but other than that I’m pretty happy with how it turned out.



I like how this move plays around with Cubeguy’s weird “anatomy” so I’d like to go back and redo the old 5A and 5B I showed off last month to be more like the below image.


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I’m tempted to redo the walk cycle and other things but I’ll save that for after I’ve finished everything.


Hazardous Materials

HazMat (click here for more info on the comic) saw a bit of progress this month. I finished writing another scene for chapter 2 but I need to go over it with some friends since I’m kinda iffy on it. I feel like it kinda kills the tension I had been building up from the previous scenes but we’ll see.


Table Knight

I got a little bit of progress done on the Table Knight module I mentioned in last month’s Wrapup. More info on that on the Goblin Base website.


Time to Dye

Just yesterday (yeah that wasn’t June but whatever) I began dabbling in dying plastics for customized Transformers figures. The process involves boiling the plastic you want to recolor in water with dye. Some plastics took to the dye a lot more easily than others and I’m also going to have to go back and re-boil some parts in just water to try and undo some unintentional warping. Dying should help prevent paint chipping on parts like ball/friction joints, things that plug into other parts, and other tightly-toleranced stuff.


New Bugalo Page

As is tradition, Wonderful and Fancy High School Bait Club got a new page with this Wrapup post.


Closing Thoughts

Last month I said I wanted to try and fix my sleep schedule and read more and uh yeah nah I don’t think I did either. I definitely want to get more animations for Cubeguy done this month alongside stuff for the Plague Machine.

Sometime last year I uploaded a recording of a labyrinth sorta game I made on a microcontroller. It was unlisted and only shared with a few friends but I figured I might as well share it to the public. It was made during a summer camp a good 7 or so years ago. If you want to take a look at the code let me know and I’ll throw it up on Github.



I gotta get back to doing more electronics projects at some point. I’ve got a funny microphone I need to finish and I also wanna try making animatronics. It would be really cool to make a big scratchbuild that can move around on its own but I gotta get some other stuff done first. I’ve got a massive backlog of stuff I’ve started and I’d like to start knocking things off that list.


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