This is a crosspost from Hydromecha.website
A lot of my time this past month was taken up by travel and putting together a new 3D printer/enclosure but I was able to get a little bit done across a bunch of projects. I’ve also updated the about page on the website with the statuses of my major projects alongside some more website buttons of fellow Neocities users.
Plague Machine
Finally made some more progress on this scratchbuild. I still need to finish the terrain paste and I also want to try adding physical “rivets” to the thing using some small hemispheric beads. Previously I used an allen screwdriver to press some hexagonal divets into foam panels for bolts (see Kaiser Hedd Kannon) which are okay but don’t stand out all that well. It’ll be a grueling, tedious task to glue a crap ton of tiny beads all over this thing but it’ll definitely be worth it.
Jank Fighter
I should probably announce the name of that SECRET PROJECT I talked about last time. As written above, it’s called Jank Fighter, a 2D fighting game that’s super early in development so I won’t tell you too much about it. It’s a 4 button fighter (light/medium/heavy/special) being made in Godot. I’m working on the models/animations while a friend is in the gamedev mines.
Below are a couple of animations for Cubeguy, a playtesting character. Depending on how well he plays we might keep him in as a secret character. The first of the animations below is an old 5C (standing heavy) that I thought was trying to cram too much movement into too short a timeframe. It reads much more clearly when I scrub through it in the later part of the video. I do like the way the move looks so I’ll probably gonna recycle it into a super.
Next up is the new 5C. I’m a little iffy on the way the animation ends but other than that I’m pretty happy with how it turned out.
I like how this move plays around with Cubeguy’s weird “anatomy” so I’d like to go back and redo the old 5A and 5B I showed off last month to be more like the below image.
I’m tempted to redo the walk cycle and other things but I’ll save that for after I’ve finished everything.
Hazardous Materials
HazMat (click here for more info on the comic) saw a bit of progress this month. I finished writing another scene for chapter 2 but I need to go over it with some friends since I’m kinda iffy on it. I feel like it kinda kills the tension I had been building up from the previous scenes but we’ll see.
Table Knight
I got a little bit of progress done on the Table Knight module I mentioned in last month’s Wrapup. More info on that on the Goblin Base website.
Time to Dye
Just yesterday (yeah that wasn’t June but whatever) I began dabbling in dying plastics for customized Transformers figures. The process involves boiling the plastic you want to recolor in water with dye. Some plastics took to the dye a lot more easily than others and I’m also going to have to go back and re-boil some parts in just water to try and undo some unintentional warping. Dying should help prevent paint chipping on parts like ball/friction joints, things that plug into other parts, and other tightly-toleranced stuff.
New Bugalo Page
As is tradition, Wonderful and Fancy High School Bait Club got a new page with this Wrapup post.
Closing Thoughts
Last month I said I wanted to try and fix my sleep schedule and read more and uh yeah nah I don’t think I did either. I definitely want to get more animations for Cubeguy done this month alongside stuff for the Plague Machine.
Sometime last year I uploaded a recording of a labyrinth sorta game I made on a microcontroller. It was unlisted and only shared with a few friends but I figured I might as well share it to the public. It was made during a summer camp a good 7 or so years ago. If you want to take a look at the code let me know and I’ll throw it up on Github.
I gotta get back to doing more electronics projects at some point. I’ve got a funny microphone I need to finish and I also wanna try making animatronics. It would be really cool to make a big scratchbuild that can move around on its own but I gotta get some other stuff done first. I’ve got a massive backlog of stuff I’ve started and I’d like to start knocking things off that list.