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Hydromecha
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Hydromecha's News

Posted by Hydromecha - 1 day ago


This is a crosspost from my Substack newsletter.


Last month I had all my wisdom teeth ripped out of my mouth. That’s a whopping 400% reduction in wisdom! Despite this extraorthodontic deficiency in my mental faculties I was still able to get a bunch of stuff done.


There’s also the video edition of the Hydromonthly in case that previous paragraph completed your reading quota for the day:



Monolith Field


This is something I threw together in Blender to practice using ucupaint, a plugin that adds a whole bunch of really useful functionality to Blender's texture painting.


The model is loosely based on long-term nuclear waste warning messages, something I first learned about back in college.


The purpose of those messages is to figure out ways to tell future humans, who might not even understand any of our current languages or culture, that dangerous nuclear waste is stored in an area.


Part of that includes physical structures meant to appear hostile, intimidating, and unnatural. That's what this model pulls from, with the monoliths, spikes, and weird grid sorta thing.


Some highlights of the paintjob include blue painted over the shadows, a painted-on normal map for the terrain, and some gradient work on the main monolith.


HEISTSONG


It’s been a while since I made some music. This song started as me just messing around in LMMS, which eventually metamorphosized into something that sounded like spy music, so I ran with the idea of it being about a bank heist that goes wrong.


I really like how the bongos turned out in this one. I’ve been wanting to use them in a song for a while, largely inspired by how they’re used in the TF2 soundtrack (Faster Than a Speeding Bullet specifically).


I also got started on another song based on an earlier version of HEISTSONG. It started as a drum ‘n bass thing but now it’s sounding a little more like something out of Jojo’s Bizarre Adventure. [You'll need to check Substack to listen to the snippet.]


I feel like I can do drums and basslines pretty decently but I struggle when it comes to figuring out melodies. Hopefully something that gets better with practice.


Bugalo’s Back, in More Ways Than One


For those not in the know, Wonderful & Fancy High School Bait Club, also known as Bugalo for the sake of brevity, is a deranged collaborative comic experience wherein I draw textless pages and a friend remedies the lack of lettering.


I had been publishing a new page per month pretty consistently until I missed the last two. We now return to the regularly scheduled whatever-this-is. Click on the page below to read the whole comic on my website (not formatted for mobile just yet).


In this new page, Bugalo is forced back to life by decree of Gerbil Dictator using the aptly dubbed “Forced-To-Live-Ray” that had only appeared in-name prior.


iu_1427713_7946451.webp


If the new page isn't loading try clearing your browser's cache.


Break Action Spellbook


Ever wonder what a magic super shotgun might look like? Wonder no longer! This is the Break Action Spellbook, another model I made in Blender using ucupaint and Krita for the textures.


The Team Fortress 2 players in the room (that includes me btw) might say “Hey that looks like the Force-a-Nature (or the Soda Popper)!” and yeah, it does. It was one of my references when making the thing.


The model originally had some funny looking barrels that made it look like some kind of floo-floober instead of a gun. Although a blunderbuss looking thing might be cool for a future model.


iu_1427714_7946451.webp


The texture painting includes highlights on the edges, darker colors in the recesses, and some subtle grain on the wooden parts. Not to mention the glowing green wear on the barrels.


This is the second Spellgun model I’ve made so far (click here to see the previous one). Spellguns are firearm-shaped housings for spellbooks designed to be more ergonomic for adventurers. I’m making these with my tabletop RPG system in mind, where elemental gems are used as ammo for magic items.


I also started on some first-person animations that I’m hoping to get done sometime this month. That’ll go up on my YouTube channel whenever it’s done. [See YT video or Substack to see the WIP animations.]


Mystery of The Memoryhole Monastery Pt. 2 - A Table Knight Short Story


I recently participated in the 2025 Writer’s Jam. This resulted in a short story in the world of Table Knight, one of the settings for the previously mentioned TTRPG system. In Table Knight every player is named [Word] Knight, where the chosen word determines your character’s abilities and some of your starting equipment.


This story follows Mine Knight, Tackle Knight, and Psych Knight in the second part of an adventure into The Memoryhole Monastery. There is no first part. I got the idea largely from an episode of The Venture Bros. that had a similar concept. You can read the story either here on Newgrounds or on my newly minted short story Substack, Hydro’s Story Plot. I’ve also uploaded a small back-catalog of older things I wrote with more to come.


The Memoryhole Monastery was originally an idea I had for a dungeon within the game. I might do some more stories exploring other dungeon/quest ideas I had for it.


And that’s all the stuff I finished between now and the last edition. I’ll see you next time with another Hydromonthly.


Have a good one,

-Hydromecha


2

Posted by Hydromecha - 4 days ago


Mine Knight awoke with a jolt. He had no idea where he was. His eyes darted around behind the steel face guard sloppily welded to a dinged-up hardhat he called a helmet. The sun struggled to break through a mottled blue-gray overcast. The mouth of a rugged sandstone ravine further filtered the sparse sunlight down into a rat's nest of decrepit stone structures and desiccated shrubbery several hundred feet below the surface. The dim light that completed its pilgrimage into the depths shone deceptively bright against Mine Knight's fluorescent-green vest.


A smoky smell wafted its way to Mine Knight's face. Was something burning? He scrambled into a rough facsimile of a standing position and scanned his surroundings like a thief on the run. The extinguished remains of a campfire sat in a shallow pit, encircled by old bricks on a sandy floor of ancient cracked tiles in various tones of gray. The tiles probably formed some kind of pattern originally but it would be impossible to discern it now. He was in the ruins of... some kind of building. He didn't recognize any of it.


The ceiling had certainly seen better days. Several large holes gave a rather clear view of the rather unclear sky. Sandblasted walls of pockmarked beige brickwork surrounded him, forming a large hexagonal chamber with several archways serving as ways in or out. They seemed to lead into a greater labyrinth of similar-looking rooms. The would-be points of entry were blocked by a translucent blue force field. A spool of rope was coiled up near one of the force fields. These he did recognize. He must’ve been in some kind of maze. Great. He also recognized his adventuring pals Tackle Knight and Psych Knight, still very much asleep.


Tackle Knight was sprawled out with his back propped up against a wall. On his head was a round helmet with a sturdy-looking wireframe structure protecting his mouth and nose. His pauldrons and chestplate had the number 47 haphazardly painted on in white, a stark contrast against the dark red of his armor. Mine Knight was pretty sure he had asked what the numbers were for recently but the answer was escaping him.


Psych Knight was on his side, facing away from the others. He wore an ornate wooden mask and a blue robe with an accompanying wizard hat. Psych Knight wasn't actually a wizard but he had claimed his uncle was. At the very least he knew some magic, which was usually helpful. He was also snoring like a bullhorn.


Seeing as he wasn't in any immediate danger, Mine Knight snatched his backpack off the ground and rifled through his belongings. Everything that was supposed to be there was there, plus a tattered parchment map he hadn't seen before. He unfolded the thing expecting answers, but was only further stumped when he realized he had no clue where this was, what this was, and most importantly, why the hell he was there.


It was probably a treasure hunt. He had been doing a lot of those lately. Or this was an abduction and now they were all stuck in a death game. That didn’t happen nearly as often but if it happened twice it could happen again. He really hoped it wasn’t an escort quest. Those were the worst, and if it was one they had clearly failed since it was just the three of them in the room. Mine Knight needed a second opinion and he knew the fastest way to wake everyone up.


He stuck his arm through the force field.


In a split second it went from a pleasant clear blue to a furious bright red. Klaxon screeches ricocheted through the room like a small army of rabid chihuahuas made of sound.


Nigh-instantaneously Tackle Knight was on his feet, hands out ready to, well, tackle something. There wasn't just murder in his eyes, there was an entire massacre ready to be let out and later reported in several national newspapers as a front-page headline. That immediately faded when he saw it was just Mine Knight doing the usual wake-up routine.


Meanwhile Psych Knight pulled the brim of his hat over his ears, rolled over, and then aimlessly flailed his hand at a rolled-up piece of paper he had on the ground nearby. After a couple of misses he eventually hit it, causing the force field, and more importantly the abhorrent acoustics, to vanish along with the paper. He rolled back the other way again, and prepared to re-enter the border checkpoint to Dreamtopia. Right before he could declare things at customs, Mine Knight shook him awake.


"C'mon, man, I told you to only do that if there was an emergency," Tackle Knight grumbled.


"This is an emergency." Mine Knight pointed at his allies accusatively. "Do either of you know where we are?"


"Yeah, it's uh..." Tackle Knight looked around for a second with his hand on the back of his head. "Huh, that's weird. I can't remember."


"Me neither. Pretty sure it's some kinda magic thing." Psych Knight yawned and leafed through a small stack of paper scrolls. "It definitely feels like magic, but I probably set up a-" Psych Knight's voice trailed off as he stared dumbfounded at one of the scrolls. "Wait, no, this should've worked."


"Wait, why didn't what work?" Mine Knight tried to snoop over Psych Knight's shoulder but he was too busy panicking to think about letting anyone else get a look. Tackle Knight stood back from the affair, arms crossed.


"This doesn't make any sense-" Suddenly the scroll vanished from Psych Knight's hands. Now Mine Knight had it. "Hey, give that back!"


Mine Knight procured a pair of reading glasses seemingly from the ether and began examining the scroll. Tackle Knight's pocket suddenly felt just a bit lighter. He gave Mine Knight a look that most people would understand as meaning "really?" Mine Knight definitely understood what that look meant but his eyes were preoccupied with using the glasses to read.


"What is this, Psychic magic resistance? Looks like it's still active."


Psych Knight tore the scroll out of Mine Knight's hands. "Yes, and something's wrong because it didn't stop us from losing our memories."


Tackle Knight cleared his throat. He also plucked his reading glasses off of Mine Knight's visor and put them back in his pocket. "So… the scroll's a dud?"


"It's definitely not a dud."


"How can you tell?"


“Watch this.”


Psych Knight waved a hand in front of Mine Knight’s face. “You’re feeling very tired.”


“Not this time.”


“See? So either it’s super strong Psychic magic or it’s Data magic. I really hope it isn’t Data but there’s a way I can test for it.”


Psych Knight tore up the resistance scroll.


“Making someone forget with Psychic magic is like putting up a mental block around something. I can remove that block. Forgetting something with Data magic takes the information out of your brain. Nothing I can do about that.”


Psych Knight grabbed a stick of charcoal from a small side pouch in his backpack and started drawing a magic circle on a nearby wall. From a larger compartment he produced several strange looking gemstones that glistened with an otherworldly shade of pink. They began glowing as Psych Knight put his hand up to the circle. Suddenly, the gems were gone and the charcoal circle collapsed into dust on the floor.


Everyone stood in awkward silence for a moment. It didn’t work.


Tackle Knight cleared the dead air. “We should leave. We aren’t prepared for whatever magic this place is throwing at us.” He pointed at Mine Knight. “You have a rope trail set up, right?”


Mine Knight hesitated. “Yeah, but… if there’s treasure here it’s gotta be insane if the security is this good!”


“Sure, let’s keep going. Keep forgetting where we are every morning. Keep using up our supplies stuck in…” Tackle Knight took a good look at his surroundings, namely the terrain towering over him,”a giant hole in the middle of the desert. Sounds like a great time.”


“If we’re in the desert that’s at least a week’s travel from Oldhaven. If we can’t remember that we’ll only forget more if we stick around.” Psych Knight picked up the rope. “Maybe the hypothetical treasure could pay off our loan but, y’know, we could also die here.” He stepped out of the room, following the trail they had probably left previously. “You’re more than welcome to stay but I’m getting out of here.”


Tackle Knight followed after him. Mine Knight looked out into the labyrinth of rooms that led deeper into the ruin, performed a brief cost-benefit analysis of his situation, and begrudgingly joined his friends on the way out, grumbling.


“The Debtomancer is gonna kill us.”


The trio trudged along for a good few minutes. Tackle Knight stopped dead in his tracks.


“Something’s watching us.”


Everyone stood silent for a second. A faint scuttling sound echoed through the maze like a bloodthirsty whisper.


Mine Knight brandished a land mine, ready to throw it like a discus.


Tackle Knight shotgunned a dark blue potion and watched the entrances behind the group.


Psych Knight yanked a scroll out of his bag. It floated up into the air and let out a pulse of energy before crumbling to dust.


“I’m not seeing any other living things.”


Hesitant, Psych Knight crept forward, separating himself from the group ever so slightly.


Tackle Knight whipped around to face Psych Knight but by that point it was too late. A dark writhing blur pounced on Psych Knight like a bolt of lightning hopped up on 30 gallons of coffee, sending him sideways into another room.


A small land mine whizzed through the air, ricocheted off a wall, and detonated a few feet away from where Psych Knight had landed. An explosion was heard followed by the sound of whirring gears and the same scuttling sound from before.


The other Knights rushed in to check on Psych Knight. He was on the ground, slightly scuffed up but still alright. A mechanical bug leg was smoldering on the ground nearby.


Tackle Knight helped up Psych Knight while Mine Knight grabbed the severed leg. “...what just happened? Last thing I remember we decided to leave the room.”


Mine Knight presented the leg to the others. “We were leaving, but you got attacked by whatever this was. Looks like it wiped some of your memory too.”


Psych Knight’s eyes widened. “It probably took our memories while we were sleeping.”


Tackle Knight was visibly confused, like a child given an abacus and a pile of tax returns without any instructions. “Why didn’t it trip the force field?”


“It only works on living things. Same with most of my other magic. That must have been a construct.”


“It’s over there!” Mine Knight threw another explosive down the hall at the limping machine.


“Don’t break it! We might be able to get our memories back from it!”


“Trust me, I won’t.”


The flying mine missed the automaton. Instead it detonated in front of it, sending it flying back towards the trio like a giant drunken spider launched from a trebuchet.


It landed on the ground with a THUNK. The machine resembled a massive tick made of wood and metal. Instead of a proboscis it had an odd trumpet-shaped device. Its abdomen was full of ethereal shimmering wisps of… something that floated around in a transparent vessel.


Mine Knight turned to Psych Knight with a smirk. “See? Not broken.”


Its cold, lifeless eyes glared at the party with calculating animosity. Before it could even think about taking a step forward, Tackle Knight did like his namesake and pinned the machine to the ground with ultraviolent fervor. He took one good look at its face and buried it in the sand with a cathartic crunch. Its limbs continued flailing aimlessly under Tackle Knight, proving it still functioned, somewhat.


Mine Knight creeped closer to the writhing machinery. Psych Knight trailed close behind, keeping his distance from the automaton.


“You think you could steal our memories back from that thing?”


“I dunno, I’ve never tried taking something like that before. I guess I can try taking mine first.”


He reached his hand towards the mechanical tick. One of the wisps was gone from the glass chamber. It floated up from Mine Knight’s hand into his head. For a moment he smiled. Then a slightly concerned look took over.


“You, uh, sure I should do this for your guys’ memories? It might not work.”


Tackle Knight grunted, “Just do it! I’m getting tired of holding this thing down.”


Mine Knight sighed and two more of the wisps vanished from the machine. They meandered their way through the air into the respective heads of the Knights who had been lacking them.


“Mine Knight, you motherfucker! I told you we should’ve packed Data magic protection! We’re in The Memoryhole Monastary! What did you think it would’ve used?”


“Hey, I thought Psychic would’ve been good enough! Who the hell uses Data magic anyways? Accountants?”


Tackle Knight got up from the automaton and promptly curbstomped it into the ground like it owed him lots of money and had just gravely insulted his mother.


“First off, no, that would be Economic magic, and second, lots of places do! Don’t you remember The Tomb of Encyclos The Definer? Or The Temple of Thesaurion?”


“Yeah well I didn’t want to spend the extra money on the stuff. You already had plenty of Psychic magic thingies. And those were stupid dungeons. We could’ve gotten some crazy treasure from this place! My sources said so!”


“Your ‘sources’ were a bunch of unreliable anecdotes and rumors. I can’t believe we listened to you.”


Tackle Knight stepped between the two bickering idiots. "Okay, shut up the both of you. Let’s just get the hell outta here and get back to civilization."


“Fine, but Mine Knight is paying for the ferry back to Oldhaven. And I’m picking the next dungeon.”


“Fine! But if you pick another lame one I’m gonna steal your… eyesight or something.”


“Is that a threat? My uncle knows the Prosecutomancer!”


“Sure, and my uncle works for King Moe Narch.”


Tackle Knight groaned and put his hand up to his brow. This went on for the entire way out of the ruin.


Tags:

2

Posted by Hydromecha - 1 month ago


This is a crosspost from my Substack newsletter.


And we’re back with another Hydromecha Monthly! Video version below:



Low-Poly Spider Cuz


If you’re a fellow enjoyer of Sidetalk you already know who this is. If you aren’t, go give the channel a watch. There’s a ton of great stuff there.


I made this for Low Poly Day. There’s a little more info on the model in the art post.


TTRPG Updates

Tablespess/Table Knight saw some significant updates this past month, including the introduction of several new Elements.


The Esoteric Elements

Previously, Table only had 20 Elements, shown below. These are now known as the Base Elements.


iu_1412205_7946451.png


Six new Elements joined their ranks in May. These are the Esoteric Elements:


iu_1412206_7946451.png


Economic

Anything to do with the concept of value or transactions.

The Moneyman’s Monocle (Accessory that lets you damage your target’s credit score instead of its HP) was changed from Neutral to Economic.


Miscellanea

All the little things that slip through the cracks. Fungi, bacteria, archaea, viruses, etc.


Data

Information. Also includes things like cursed/forbidden knowledge.


Unknown

Something foreign to the universe as we know it. Also includes chaos, entropy, and the incomprehensible.


Clownforce

Humor, cartoon logic, and absurdity made manifest.

The Rubber Chicken (joke weapon that always deals 1 damage) was changed to Clownforce.


Fate

Inevitabilities and order.

Chekhov's Gun (unique weapon that deals no damage, but makes things you shoot with it become important later) was changed to Fate.


Universal Durability

It used to be that only Primary/Secondary Weapons had Durability (and could be affected by all the mechanics related to it). No longer is this the case. Armor, Accessories, Weapon Attachments, and even Misc. Items* all have Durabilities now. This means you can target, disable, or even destroy more of your enemies’ items, though the same holds true the other way around.


*Misc Items don’t have Durability values. You instead treat the quantity like Durability if the item needs to take damage for whatever reason.


More information about Table can be found on the Goblin Base website. Do be warned, it hasn’t been updated in a while and navigating things can be kinda annoying. I’m planning on doing a total overhaul at some point soon with updated game rules and maybe some other things.


Organizational Obsidian

Speaking of Goblin Base stuff, I recently started trawling through some old chat spaces we had been using to jot down worldbuilding ideas and transplanting them into an Obsidian vault. It’s turning out to be insanely useful for organizing notes. It’s also free and open-source. which is always cool. Below is a snippet of the graph view for what I’ve sorted through thus far:


iu_1412207_7946451.png


Being able to link between notes is super useful (shown by the lines that connect the dots in the above screenshot). I’ve also started using the program for some other projects.


The Grill

Here are a couple of interesting things I cooked last month. I have some rough recipes written down that’ll be posted on the Hydro website soon™.


Chicken Teriyaki with Caramelized Onions

iu_1412208_7946451.webp


Sweet & Spicy Korean Beef Bowl

iu_1412209_7946451.webp


Ground beef, onions, and garlic with bulgolgi marinade stuff plus gochujang.

Also works as a soup (just add miso paste and rice):


iu_1412210_7946451.webp


Other Foodstuffs

And here’s a big ‘ol gallery of some other things I made (check Substack for full res images):


iu_1412211_7946451.webp


Closing Thoughts


A Distinct Lack of Comics

I said I wanted to get back to Bugalo (previously monthly comic where I make a textless page and a friend adds all the wordstuffs) and Periscope (one-shot comic originally intended for a contest that got way too ambitious and isn’t out yet) but uh yeah nah neither of those happened. I’m gonna get back to it at some point once I can get my mojo (read: time management and motivation) back on track.


Cubicull CubiCANCELED

Remember that short animation I teased last time? Yeah that’s just straight-up canned. I came up with the idea while I was in a mental rut and I’d prefer to stay out of that kind of brainspace. You can see what I finished here, though there isn’t much.



The minimalist style was pretty cool (and kinda reminds me of Madness Combat looking back at it now so maybe I can recycle some stuff for something else later) but I don’t want to make something that was a product of me feeling miserable. I’d rather make things that are products of me thinking “that’d be cool” or “that would be really funny.” I have a new idea for an animation that comes from that latter line of thinking.


Coming Eventually to an Internet Theater Near You

I really enjoyed making the low-poly Spider Cuz model and I wanna try making an animated skit with a similar style. I have a rough outline for the script featuring some certified exhale-out-of-your-nostrils-type amusing moments. All I’ll say is that it has something to do with Shark Tank. I might post some models as I finish them.


Holy Crap I Gotta Get Back to Updating My Website (and Other Projects)

I think that title speaks for itself. I really would like to get back to working on the Hydrosite along with some things in the physical world (scratchbuilds, Transformers customs, 3D prints, and some Arduino stuff). It feels like I’m constantly trying to get better about managing my free time and finding motivation and I’m not sure if I’ve actually been able to do so.


And Now for Something Completely Different

In completely unrelated news I saw Devin Townsend in concert last month and that was a fucking blast. It was almost surreal being there after only ever seeing recordings of previous live shows. I got an Ocean Machine (my favorite album) t-shirt and a signed CD of Galactic Quarantine (my favorite live album). There are a couple more concerts I’ve got lined up that I’m really looking forward to seeing.


And that’s all I’ve got for May! I’ll see you again next time with another Hydromonthly.


Have a good one,

-Hydro


Posted by Hydromecha - May 6th, 2025


This is a crosspost from my Substack newsletter.


The Hydromecha Monthly returns! Check the video version here for a quick rundown on the headlines:


The Cloudburst Comic Reader is Now Open-Source!

If you or someone you know is in the extremely specific niche of story-driven comic author who also dabbles in frontend webdev on Neocities and other similar platforms, you may find this interesting.


The Cloudburst Comic Reader is a JS comic reader I’ve been working on for my own Neocities site. I’ve talked about it a few times here and now it’s finally out and open-source! Check it out on Github here: https://github.com/hydromecha/cloudburst_comic_reader


Here are some of the key features:

  • Can host multiple comics with multiple chapters on a single webpage.
  • Next and previous (if applicable) pages are preloaded to make for a smoother reading experience.
  • Procedurally creates menu elements based on the information you enter.
  • URL hashes let you bookmark or link to specific comics/chapters/pages.
  • Built-in tutorial (clone the repo and open the html file in a browser).


With more to come! See the issues on the repo for more information.


Chain Lightning Spellgun Model


In the old days, adventurers would hand-load elemental gems into spellbooks one at a time and then fire the books as-is. The incredibly unergonomic idea of wielding a textbook-sized tome in the heat of combat has put off many would-be magic users from utilizing the vast library of spellbooks out in the world. Fret no longer!


Introducing SPELLGUNS, the ultimate magical munitions. By combining the industrial efficiency of the modern firearm with the near-limitless potential of the spellbook, SPELLGUNS make it easier than ever to add some sorcerous stylings to your next adventure!


This inaugural model uses Chain Lightning, a powerful spellbook that shoots a bolt of lightning in a straight line, dealing doubled damage to each consecutive enemy you hit.


The idea for Spellguns started with trying to figure out a way to cram a magazine of elemental gems onto a spellbook to make loading them more efficient. It eventually evolved into gun-shaped housings for the books. I definitely want to make a few more of these. The next one is gonna be a break-action shotgun sorta thing.


The spellbooks I'm using for these are all from my homebrew tabletop system. Spellbooks are combat-focused magic items while staffs are more for utility magic. I might also do some staff models later down the line since I've got some funny ideas for a few of them.


Getting back to the chain lightning model, this started out as couple of sketches you can see below.

iu_1394718_7946451.webp

I felt the first one was too small for what the spell did so I tried going for something more rocket launcher/minigun sized. I originally wanted this spellgun to be an over-the-shoulder thing like an RPG but then I realized that would put the cylinder right next to the user's head which probably isn't a good idea. There also used to be a shield on the front that I later scrapped because it obscured too much of the model.


iu_1394719_7946451.webp


I ended up recycling the support structure behind the shield into the sights on the final version.


New Monitor Renders + Detailed Making-Of


I recently did a new render of the new website monitor graphics I talked about back in the February Hydromonthly to use as a banner on Newgrounds and YouTube. I posted it and some of the other renders to Newgrounds along with details on why I wanted to change the monitor on the current Hydrosite and how I made the newer graphics. Big website updates coming soon!


New Animated Short Progress

iu_1394720_7946451.webp

I also got started on an animated short that’s gonna be a bit different from my usual stuff tone-wise. Whenever it’s done it’ll be up on Newgrounds first for maybe a week before it goes to YouTube.


Comics Resuming This Month

I’m planning on resuming Bugalo this month. I’d also like to start chipping away at the pages for the Periscope oneshot I talked about last time. I’ll post those pages to my website as they’re completed. As of writing it’s still just the first page done so far.


Improvements in Pizza-Making

iu_1394721_7946451.webp

My pizza-making quest continued this past month, with some of the best ones I’ve made so far.


hey wait that’s not a pizza

iu_1394722_7946451.webp


These are some loaded fries featuring waffle fries, sweet & spicy bulgolgi-ish ground beef, kimchi, mozzarella, cilantro, and parmesan. This was also really good.


The Most Important Vote of Your Life (Perchance)

iu_1394723_7946451.webp


I need you to vote

…on some stupid nonsense versus matches. Feel free to argue about why the 2-story tall floating granite monolith would kick the shit out of those 20 elephants even if they do have prep time! Or take a different side! It’s all up to you.


This is all for shits and giggles so don't take it seriously in the slightest. These polls are up on my YouTube channel’s community tab, with more to come.


I’ll see you again next time with another Hydromonthly.


Have a good one,

-Hydro


2

Posted by Hydromecha - April 27th, 2025


If you're in the extremely specific niche of webcomic artist who also dabbles in some webdev (Neocities, etc.), you might find this interesting.


The Cloudburst Comic Reader is an open-source JS comic reader I designed for my Neocities site. You can check out the repo here: https://github.com/hydromecha/cloudburst_comic_reader


For a live demo of the reader, check out Hydromecha.Website (if something looks broken try clearing your browser's cache/hitting ctrl+F5)


Key Features

  • Can be used to host multiple comics all from a single webpage.
  • URL hashes let you bookmark or link to specific comics/chapters/pages.
  • Next and previous (if applicable) pages are preloaded to make for a smoother reading experience.
  • Procedurally creates menu elements based on the information you enter.
  • Built-in tutorial (clone the repo and open the html file in a browser).

Tags:

3

Posted by Hydromecha - April 11th, 2025


This is a crosspost from my Substack newsletter.


Also in video form!


WHEREISCOPE IS PERISCOPE?


I’m gonna cut to the chase. The Periscope one-shot I talked about last month obviously hasn’t released yet. I started working on it way too late and didn’t realize how long it would actually take to complete it. The contest I was making it for had a 15 page limit but the script I wrote probably would’ve fit a 20 - 25 page comic better. Things are a bit cramped, but I have all the page layouts done. I just need to finish drawing everything, which is gonna take some time. I did finish the lineart for the first page, which you can see below:


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It’s funny. At first I wanted to make Froz Challenger as this large comic project but then I decided to downscale and make Hazardous Materials to get a better handle on comic-ing. Naturally, HazMat turned out to be a rather large undertaking in and of itself. I jumped (heh) at the opportunity to make something smaller for the Newgrounds Jump contest but even that’s turned out to be way more work than I anticipated.


It’s a similar situation with some other things I want to make. There’s a ton that needs to go into those projects and I really lack the experience to make them. I have a bad habit of starting a project (without realizing it’s gonna be a crazy amount of work), getting some decent progress on it, burning out, and then shoving it into the writhing mound of unfinished projects on the back-burner before moving on to a shiny new toy that will inevitably meet the same fate.


I’m gonna take a step back from all the things I want to work on and try shifting gears to some smaller-scale stuff. I still want to finish Periscope since it’s more than halfway to the finish line but I also need to complete some more reasonably-sized projects so I can:

A. Build up my skills.

B. Actually finish stuff.

C. Learn how long it takes to complete things.


There’s some animation stuff I wanna do with Blender but I’m gonna try making some one-off models first to get some practice in and to build up an asset library. I’d like to do something similar for the tabletop stuff I’m working on. Instead of trying to make a full-on oneshot module I want to focus on just making single enemies, encounters, or rooms. Things I can reasonably complete in a day or a week.


Overall I really gotta get my shit together when it comes to how I’m spending my free time. On top of all this stuff I wanna make I also have a huge backlog of books I want to read (comics, novels, and nonfiction), vidya I want to play, and some housekeeping I should probably take care of. I’m not sure how you’re actually supposed to function as an adult and I’m starting to see why some people drink …but I have enough chemical dependencies (food, air, water, plastic) as-is.


Anyways.


We’ll see how well I’m able to stick to this. I’ve been itching to get back to the robot scorpion scratchbuild and the comic reader, among other things. There’s a lotta stuff I want to do and I gotta get better about breaking that up into more manageable chunks so I can actually get shit done. If the next Hydromonthly has more stuff going on that means it worked.


Pizza Time


Oh, and one more thing. I also made a bunch of pizzas (and a couple pizza-adjacent things) this past month (See Substack for full-res images.). Instead of posting recipes on my website I’m gonna use that section as a showcase of various stuff I’ve cooked (website updates coming soon™) since I’m either following existing recipes or just freehanding stuff that I don’t really ever measure.


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I’ll see you again next time with another Hydromonthly.


Have a good one,

-Hydro


Posted by Hydromecha - March 5th, 2025


This is a crosspost from my Substack newsletter.


Welcome back to The Hydromecha Monthly! Here’s all the stuff I was working on in February. As always, you can check out the video edition (now featuring a fancy new filter) below:


A Most Musical Month

I was bitten by the music bug in February. I ended up completing three songs, which is three more than I usually make a month. These songs are all on Newgrounds and will be linked below.


Intertidal Zone


This is a prog-rock-ish song I made to use as a background track on the website. It might be a little too exciting for that so I’m thinking of making some changes for the web version.


North Atlantic Current


Here’s another song I made for the website. It’s what I like to call deep sea industrial jazz. It’s probably also a bit much for a background track but I’m still happy with how it turned out.


TIRE IRON TANGO IN THE WASTELANDS OF DESERTIFICATION


Late one October night after working out at nearly 3 AM I threw together a list of 50 metal song names. The Waltz of False Life (a song I finished that same October) uses one of those titles.


TIRE IRON TANGO is another member of COOL_METAL_SONG_NAMES.txt and it’s a heavy metal tango fusion (in case that wasn’t obvious). I’m pretty happy with how the dueling guitars part turned out. I really want to try making a heavy metal klezmer song so stay tuned for that and the rest of the COOL METAL SONG NAMES.


These songs were all made using MIDI instruments with LMMS. At some point I’d like to take a deeper dive into music theory since I only sorta know what I’m doing.


The Beginnings of a Webular Revolution

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Full resolution images on Substack


I want to make some changes to the Hydrosite, and one of those changes involves a landing page that shows off the entire monitor I had built for it.


The process for making this new landing page involved cropping out the monitor from a photo, rendering it in Blender on a backdrop, adding a dither filter to it in Krita, and then getting things set up in HTML.


There are some other elements I want to make to complete the new look of the website, so keep an eye out of that in the future.


Bugalo Takes to the Skies

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In the newest page of Wonderful and Fancy High School Bait Club, Bugalo’s ghost rockets through the skies of Gerbil Detroit, straight towards a zeppelin housing the Gerbil Dictator.


This page continues the use of the screentones I talked about last time. The page on the Hydrosite is compressed down in a way that they all turn into different shades of gray without any of the screentone patterns showing. Click on the image above to check out the new page. If it isn’t loading, try clearing your browser’s cache.


HazMat One-Shot: P.I. Periscope

I'm gonna try making something for the Newgrounds Jump! Contest in the same setting as Hazardous Materials. You can see a rough sketch of the main characters below. If you’re a returning reader you might recognize Periscope and Amber from the HazMat chapter 2 lineup I showed off back in July of last year.


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In this one-shot, Periscope must figure out why the city-state of Plantor hasn’t burned itself to the ground yet. Hopefully I'll have something published by the contest deadline. This is gonna be my main focus for the month. If I don’t end up doing much else in March I can do some behind-the-scenes stuff for this comic for the next Hydromonthly.


As always, I’ll see you again next month with another update.


Have a good one,

-Hydro


Posted by Hydromecha - February 9th, 2025


This is a crosspost from my Substack newsletter.


Welcome back to The Hydromecha Monthly! Here’s all the stuff I was working on in January. For a quick rundown on the headlines, you can check out the video edition below:



(The following two headlines are copied from an update post I made on the Hydrosite when it was updated.)


The Cloudburst Comic Reader

The comic reader finally has a proper name! I've decided to call it The Cloudburst Comic Reader. Cloudbursts are huge amounts of rain that happen in a short period of time which is sorta fitting since the reader procedurally loads up a whole bunch of stuff when it starts. It's also a cool sounding word that's got something to do with water so it's on-brand. :^)

I've made a bunch of changes to the reader (some of which I talked about in the September 2024 Hydromecha Monthly) and to the website overall. We'll start with the comic reader changes.


As always, if you aren't seeing any of these changes, trying clearing your browser's cache.


Chapter & Page Hashes

Previously, the hash in the comic reader's URL only included the name of the comic. This has now been expanded to include chapters and pages, giving you direct links to any specific chapter or page. The new hash format looks like this: #[Comic Name]#[Chapter Number]#[Page Number] where page 0 is the cover, usually. If you want to try it out, clicking on this link should take you to chapter 2, page 5 of Bugalo.


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Procedural Comic & Chapter Buttons

Buttons for different comics as well as the chapters of the current comic now fill in procedurally based on the comics' information. I had the comic buttons hardcoded into the page's html file in the previous version but now they all fill in automatically. I also set this up on the Comics page of the website.


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Other Changes

There were a few other changes under the hood that should make adding comics easier than the previous iteration. I've also made a few aesthetic changes that you can take a gander at below.


Old

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New

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Website Updates

I made some pretty big changes to the homepage along with some smaller ones across the board. Check out the before/after below:


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Dithering Upon the Horizon


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I’ve been messing around with some dithering effects in Krita. I find it looks better using lower-res images (so you can see the pixels more clearly). You can achieve this look by adding a Filter Layer and setting it to Palletize.


I’m planning on using this look for some website assets (first image) and for an animation I’m working on (second image). At some point I’d like to overhaul the Hydrosite using this fancy schmancy new look. I’m also thinking of adding a landing page with a zoomed-out view of the monitor.


Dithered website updates and the animation will be out when they’re done.


Bugalo

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As is tradition, there’s a new Bugalo (Wonderful and Fancy High School Bait Club) page out with this new Hydromonthly. Check it out on the Hydrosite by clicking here. If you don’t see it, try clearing your browser’s cache.


I wanted to try out some new screentone brushes I had downloaded (from here) and I’m pretty happy with how things turned out. I’ll probably stick to this sort of style for comics in the future. The final image file on the Hydrosite is scaled down from the original resolution, which helps get rid of some weird artifacting that occurs when you zoom out on the full-res image.


Scorpion Scratchbuild Progress

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Here are some progress pictures of the giant robot scorpion scratchbuild I revealed last time. The pattern on the interior of the mouth (purple thing in the last two pictures) was made by spraying wet paint with isopropyl alcohol.


As always, I’ll see you again next month with another update.


Have a good one,

-Hydro


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Posted by Hydromecha - January 7th, 2025


This is a crosspost from my Substack Newsletter.


Welcome to the first Hydromonthly of 2025! Today we’ll be talking about 2024. Well, more specifically some of the stuff I was working on in December. As always, there’s a video version you can watch here for a quick rundown on the headlines:



Hydromodel - Inverse Kinematics


I finally got around to giving the Hydromecha model IK bones. The old version of the rig was just a bunch of FK bones with rotation limits to keep things looking all robotic (If you don’t know what IK/FK means there’s an explanation below). This was an okay setup but it quickly become a pain to try and pose things with how many pieces make up the limbs.


This new control scheme has the old FK rig copy the rotations of some IK bones (with the limits still intact) which lets me pose things much more easily. The arms each have two sets of IK bones: one for the actual arm and one for the shoulder pylon. Things can get kinda wonky depending on how the arms are moved but it’s a small (and slightly amusing) price to pay for convenience. I’ve got some ideas kicking around for a proper animated video with this model so stay tuned for that.


This video shows off how I would pose the model before with just FK bones:



These videos show off the IK rig:




If you’re unfamiliar with FK/IK, posing Forward Kinematics (FK) limbs has you start from the shoulder/hip and then move your way down each bone till you get to the hand/foot. With Inverse Kinematics (IK) you start with the hand/foot and then the computer figures out how the rest of the bones should move to get there. There’s more to it than that but that should cover the basics. Check out this video by Doodley for some more info:



Secret Santa Slayer

Now onto something a lot less technical. I did an art Secret Santa with some friends back in December and I ended up drawing Slayer from Guilty Gear for one of them.



I really like wacky perspective/focal length chicanery and wanted to do that for this drawing. I used Blender to create a rough reference image to help me figure that out.


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Bugalo Breaks the Sound Barrier with Cigarettes


Yeah you read that right. Bugalo throws some cigarettes so hard it causes a sonic boom. This page includes even more funny perspective stuff. You can read Wonderful and Fancy High School Bait Club over on the Hydrosite by clicking the below image. If the new page doesn’t load, try clearing your browser’s cache.


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Coming Attractions


I definitely wanna get back to working on the comic reader this month along with some other website updates. I also just got started on a new scratchbuild I teased a couple months ago. There are a few other things I have in the works but I’ll wait until they’re actually done before talking about them.


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This’ll be a giant robot scorpion eventually.


As always, I’ll see you again next month with another update.


Have a good one,

-Hydro


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Posted by Hydromecha - December 7th, 2024


This is a crosspost from my Substack Newsletter.


I don’t have a lot to talk about from this past November so this’ll be a quick one. As is tradition there’s also a video edition you can watch here in case you’ve suddenly developed an agonizing allergy to reading:



Cubeguy: The Animated Character

Cubeguy’s animations are all complete! I handed the .blend file off to a friend and then banished him to the gamedev mines to get things set up as an actual playable alpha. No clue when that’ll be, but I’ll keep you posted. Check out the video below for a compilation of all the animations I made for the character:



Some of the animations could use some work, but I’m gonna save that for later unless we find something egregious in-game that needs to be changed immediately.


The Bugalo

In accordance with the ancient laws of this land, a new Bugalo page has been unleashed upon the world. Check it out on the Hydrosite by clicking on the image below. If you don’t see the new page, try clearing your browser’s cache.


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I was playing very fast and loose with the sketches and inking on this page. I’ve been enjoying inking using the ‘ol pixel brush but I really gotta draw more so I can get better and more consistent with it. I used to draw exclusively using that brush before I knew anything about inking (which you can see evidence of in my very old drawings here on Newgrounds).


Miscellaneous Mentions

In other news, I am now a Certified Associate in Project Management. A lot of my time this past November was spent prepping for the exam for that certification on top of some unrelated family stuff.


I’m doing a secret santa art thing with some friends so you’ll see at least one new drawing out in December. I also wanna get cracking on the Table Knight module this month. I had initially set a deadline for myself earlier in November but the CAPM cert took priority. Unfortunately I’m not getting paid to work on my cool fun projects so I gotta focus on things that’ll help me in my dayjob.


As always, I’ll see you again next month with another Hydromonthly.


Have a good one,

-Hydro


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